![]() Happy Quaking!įorum questions about Quake configuration have covered a lot of different ground in the past, so there's a lot of different topics to cover. Maybe someday I'll have the time and motivation to rewrite this stuff, but in the meantime there's plenty of other good resources out there. Sorry I'm not engaging with it these days, but that's life. In any case, thanks for the comments and other feedback over the years. So I can more easily poke at it occasionally to keep it up-to-date. That's a more focussed set of tools/docs that doesn't try to cover Every Quake Thing it's just about getting a good modern singleplayer setup going as fast as possible. I had some guides errata posted on the forum a while back, which might be interesting, although that's getting stale now too.Ī more up-to-date thing that might be useful/helpful for some of you is the Quake Singleplayer Starter Pack. Modern "Quake engines" like Quakespasm, Mark V, FTE, and ezQuake are still being developed though, and so the features and behaviors of the newest versions of these engines may be somewhat different than what these guides describe now. Since Quake is a classic game, a lot of the stuff in these guides doesn't need to change. Not a lot of game time, and what I do have goes into things other than guide-writing these days. Family stuff, etc., you know how it goes. I haven't maintained these guides in a while. I'm putting this generic update on all my Quake guides here on Steam, just as an FYI: In fact, the lead singer of Nine Inch Nails provides some voice to the main character, and the ammo crates for the bolt gun clever have a logo reminiscent of NIN.Hey folks. Quake is a game that evokes many memories of that time period, and for music lovers, strong gains vibes from the hard rock and grunge themes. The concept of 3D was so new, and game devs plunged into this new frontier, creating classics such as Warhawk and Wipeout, as well as disasters such as Bubsy 3D. It was a time well before the modern-day internet when social media meant talking to friends on AOL instant messenger, and a new music format, the. Additionally, presentation-wise, playing Quake is a portal, pun intended, to an era in games that paved the way for our current gaming world. In addition, to have the complete game experience available for players, Quake contains online multiplayer for players to jump and blast other players like its 1997 on a Compaq Presario with Windows 98. The team at Bethesda and Nighthawk Interactive went above and beyond for this port of Quake. At QuakeCon this past Summer, Nightdive Studios and Bethesda Softworks released a remastered version, with updated controls and sound and a bevy of content for the FPS enthusiast. Those who dared changed the way games were made and imagined, transformed entire utilities, and paved a direction for the future. While potent and flourishing in this age, innovation was a risky endeavor where something could go wrong. It had to be enjoyable and give the players all the tools they needed to enjoy themselves, but could it be different? Is it possible to take an established formula and push it further? There will be answers and then more questions, but that is the thrill of technological discovery. ![]() In the 90s, there was a focus on what a game could be and then make it what it had to be. The world's developers were peering into an entirely new man-made ecosystem, never before explored or seen. The world of video games was undiscovered territory. The 1990s were a time of great innovation and progress. ![]()
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