![]() ![]() So I set to work examining my book's mushroom entries to first discover the name of the mushroom the dummy had eaten, and then work out which plant would cure him. I just happened to have found (by solving a completely unrelated multi-part puzzle) a list of five mushrooms, the symptoms caused by eating them, and the cures for each. I felt like a genuine Sherlock Holmes, even though I'd just been peering at mushrooms so I could cure a guy's stomach cramps. A few days later the woman returned, saying her dumb husband had eaten the mushroom and was now sick. After examining the note and map I was able to figure out where he'd collected the 'shroom and I brought one back to my shop. One of my favorite moments was when a woman came into the shop and handed me a note from her husband, who'd found an unusual mushroom in the woods. (Image credit: Bad Viking) Fungus among us And midway through Strange Horticulture an alchemy system is introduced as well, giving you even more mysteries to solve as you attempt to identify and mix several plants together in your laboratory. As you progress through the game you receive new tools that unlock different ways to discover even more hidden locations. The map puzzles aren't quite as challenging as identifying plants, but the puzzles are still creative and varied and the rewards-more plants for your shop!-make each discovery worthwhile. The map is the other half of Strange Horticulture's detective experience, where you decode clues to discover the location of new plants or events. Exploring the map is usually the result of receiving a letter from the mailman, or finding a lost note in a forgotten drawer in your desk, or getting cryptic messages each evening after you close your shop. When you return, you'll have acquired a new plan specimen: Storian.Along with helping customers in the shop, there's a large map to unfold on your desk, which you can click on to visit its locations. The exact location is in the picture below. In the letters compartment is a note containing information about a dangerous plant that grows northeast of Backbarrow. ![]() Now, if you pull the drawer on your desk's right, you will find a couple of items, like a map, labels, and the Specimen Book. After you solve a clue or letter, it'll have a checkmark on it, and you can store it in the archives compartment of your drawer. ![]() Remember that these are only entries in your book that will help you identify the plants, but you won't receive the plant's specimen. Upon returning, you will have two new entries in your Specimen Book, one for the Gilded Dendra and another for the Wandering Bue. ![]() After you have enough "will to explore" points, open the travel menu and go to Ambleside (we marked the spot in the picture below, and the coordinates are C20). To do so, you can water your plants or successfully give clients the plant they want. However, before you can go and check what Simone found, you must fill up your "will to explore" meter. In it, she tells you about her latest discovery and that she will be waiting for you in the library in Ambleside. This game starts with a letter from Simone on your desk. ![]()
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